转载: C/C++: How do you set GDB debug flag (-g) with cmake? – Bytefreaks.net
# Solution 1: Modify the CMakeLists.txt file
Add the following line to your CMakeLists.txt
file to set the compilation mode to Debug
(non-optimized code with debug symbols):
1 | set(CMAKE_BUILD_TYPE Debug) |
Add the following line to your CMakeLists.txt
file to set the compilation mode to RelWithDebInfo
(optimized code with debug symbols):
1 | set(CMAKE_BUILD_TYPE RelWithDebInfo) |
# Solution 2: Add a command line argument to your cmake command:
Modify as follows your cmake
command to set the compilation mode to Debug
(non-optimized code with debug symbols):
1 | cmake -DCMAKE_BUILD_TYPE=Debug <path and other arguments> |
Modify as follows your cmake
command to set the compilation mode to RelWithDebInfo
(optimized code with debug symbols):
1 | cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo <path and other arguments> |
# Bonus material:
The difference between Debug
and RelwithDebInfo
modes is that RelwithDebInfo
optimizes the code similarly to the behavior of Release
mode. It produces fully optimized code, but also creates the symbol table and the debug metadata to give the debugger as much input as it is possible to map the execution back to the original code at any time.
Code build with RelwithDebInfo
mode should not have it’s performance degraded in comparison to Release
mode, as the symbol table and debug metadata that are generated do not live in the executable code section, so they should not affect the performance when the code is run without a debugger attached.